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the modern soldier (in the US army)......The modern soldier is half-human/half machine That lives on amphetamines to maintain alertness And on sleeping pills to allay sleeplessness. On orders to kill while on tour of duty Fighting to protect the country From enemies that mad politicians invent To keep alive a grand hegemony Of conquering the world in a sickly sadist sad intent.
The modern soldier was invented by Marinetti — An Italian fascist creator of plastic food For these defenders of deceitful mood Decorated with armour, camera, kevlar, boots Eating futurism without cutlery.
Futurism… The fascist poet dreams of metallising the human body… War beautifully fertilising a flowering gully And a gentle meadow, with flaming orchids from machine guns… War, combining symphonic rain of riffle bullets, Cannonades, bombings close and afar ahead, With momentary cessation of firing, to collect Perfumes and odours of decomposition of the dead… New architectures of great lines of tanks, Geometrical squadrons of airplanes, Smoke rising from villages of flames… For a plastic extra-terrestrial state of mind, The intelligent machine is not alone, nor is kind. The human body becomes device-metallic In order to blend and be subservient to it, Living dangerously, life must become hard and steely.
Stahlgewittern Has long been forgotten in these auto-devices There is no more bravado, heroes or sacrifices As the modern soldier becomes a bureaucrat Deep in a bunker pressing buttons like a mad rat That unleashes drones — and bombs the size of the earth.
For the sake of equality, equanimity and woke identity Women, gays, lesbians, LGBT and i's Want to join the battle fry Willing to kill and maim — proud to march militarily In kaki garb for the games of war on display. War Thunder. Warcraft. Enlisted. World of Tanks. World of Warships. World War 3. Supremacy 1914. Call of War: World War II. Conflict of Nations: World War III Panzer Corps 2 Hearts of Iron IV Brothers in Arms Road to Hill 30 Valiant Hearts The Great War This War of Mine Battlefield 5 Unity of Command 2 How to Grow Turnips on the Battlefied Arma 3 Company of Heroes 2 Ardennes Assault
Back home, man and machine commit suicide.
Robert Urbanoski
Toon at top by Leunig
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a training game.....
A closer inspection of Activision Blizzard’s key staff and their connections to state power, as well as details gleaned from documents obtained under the Freedom of Information Act, reveal that Call of Duty is not a neutral first-person shooter but a carefully constructed piece of military propaganda, designed to advance the interests of the U.S. national security state.
Call of Duty: Modern Warfare II has been available for less than three weeks, but it is already making waves. Breaking records, within ten days, the first-person military shooter video game earned more than $1 billion in revenue. Yet it has also been shrouded in controversy, not least because missions include assassinating an Iranian general clearly based on Qassem Soleimani, a statesman and military leader slain by the Trump administration in 2020, and a level where players must shoot “drug traffickers” attempting to cross the U.S./Mexico border.
The Call of Duty franchise is an entertainment juggernaut, having sold close to half a billion games since it was launched in 2003. Its publisher, Activision Blizzard, is a giant in the industry, behind titles games as the Guitar Hero, Warcraft, Starcraft, Tony Hawk’s Pro Skater, Crash Bandicoot and Candy Crush Saga series.
Yet a closer inspection of Activision Blizzard’s key staff and their connections to state power, as well as details gleaned from documents obtained under the Freedom of Information Act, reveal that Call of Duty is not a neutral first-person shooter, but a carefully constructed piece of military propaganda, designed to advance the interests of the U.S. national security state.
It has long been a matter of public record that American spies have targeted and penetrated Activision Blizzard games. Documents released by Edward Snowden revealed that the NSA, CIA, FBI and Department of Defense infiltrated the vast online realms such as World of Warcraft, creating make-believe characters to monitor potential illegal activity and recruit informers. Indeed, at one point, there were so many U.S. spies in one video game that they had to create a “deconfliction” group as they were wasting time unwittingly surveilling each other. Virtual games, the NSA wrote, were an “opportunity” and a “target-rich communication network”.
However, documents obtained legally under the Freedom of Information Act by journalist and researcher Tom Secker and shared with MintPress News show that the connections between the national security state and the video game industry go far beyond this, and into active collaboration.
In September 2018, for example, the United States Air Force flew a group of entertainment executives – including Call of Duty/Activision Blizzard producer Coco Francini – to their headquarters at Hurlburt Field, Florida. The explicit reason for doing so, they wrote, was to “showcase” their hardware and to make the entertainment industry more “credible advocates” for the U.S. war machine.
“We’ve got a bunch of people working on future blockbusters (think Marvel, Call of Duty, etc.) stoked about this trip!” wrote one Air Force officer. Another email notes that the point of the visit was to provide “heavy-hitter” producers with “AFSOC [Air Force Special Operations Command] immersion focused on Special Tactics Airmen and air-to-ground capabilities.”
“This is a great opportunity to educate this community and make them more credible advocates for us in the production of any future movies/television productions on the Air Force and our Special Tactics community,” wrote the AFSOC community relations chief.
Francini and others were shown CV-22 helicopters and AC-130 planes in action, both of which feature heavily in Call of Duty games.
Yet Call of Duty collaboration with the military goes back much further. The documents show that the United States Marine Corps (USMC) was involved in the production of Call of Duty: Modern Warfare 3 and Call of Duty 5. The games’ producers approached the USMC at the 2010 E3 entertainment convention in Los Angeles, requesting access to hovercrafts (vehicles which later appeared in the game). Call of Duty 5 executives also asked for use of a hovercraft, a tank and a C-130 aircraft.
This collaboration continued in 2012 with the release of Modern Warfare 4, where producers requested access to all manner of air and ground vehicles.
Secker told MintPress that, by collaborating with the gaming industry, the military ensures a positive portrayal that can help it reach recruitment targets, stating that,
For certain demographics of gamers it’s a recruitment portal, some first-person shooters have embedded adverts within the games themselves…Even without this sort of explicit recruitment effort, games like Call of Duty make warfare seem fun, exciting, an escape from the drudgery of their normal lives.”
Secker’s documentary, “Theaters of War: How the Pentagon and CIA Took Hollywood” was released earlier this year.
The military clearly held considerable influence over the direction of Call of Duty games. In 2010, its producers approached the Department of Defense (DoD) for help on a game set in 2075. However, the DoD liaison “expressed concern that [the] scenario being considered involves future war with China.” As a result, Activision Blizzard began “looking at other possible conflicts to design the game around.” In the end, due in part to military objections, the game was permanently abandoned.
FROM WAR ON TERROR TO FIRST-PERSON SHOOTERSNot only does Activision Blizzard work with the U.S. military to shape its products, but its leadership board is also full of former high state officials. Chief amongst these is Frances Townsend, Activision Blizzard’s senior counsel, and, until September, its chief compliance officer and executive vice president for corporate affairs.
Prior to joining Activision Blizzard, Townsend spent her life working her way up the rungs of the national security state. Previously serving as head of intelligence for the Coast Guard and as Secretary of State Condoleezza Rice’s counterterrorism deputy, in 2004, President Bush appointed her to his Intelligence Advisory Board.
As the White House’s most senior advisor on terrorism and homeland security, Townsend worked closely with Bush and Rice, and became one of the faces of the administration’s War on Terror. One of her principal achievements was to whip the American public into a constant state of fear about the supposed threat of more Al-Qaeda attacks (which never came).
As part of her job, Townsend helped popularize the term “enhanced interrogation techniques” – a Bush-era euphemism for torturing detainees. Worse still, Lt. Col. Steven L. Jordan, the officer in charge of the notorious Abu Ghraib prison, alleged that Townsend put pressure on him to ramp up the torture program, reminding him “many, many times” that he needed to improve the intelligence output from the Iraqi jail.
Townsend has denied these allegations. She also later condemned the “handcuff[ing]” and “humiliation” surrounding Abu Ghraib. She was not referring to the prisoners, however. In an interview with CNN, she lamented that “these career professionals” – CIA torturers – had been subject to “humiliation and opprobrium” after details of their actions were made public, meaning that future administrations would be “handcuffed” by the fear of bad publicity, while the intelligence community would become more “risk-averse”.
During the Trump administration, Townsend was hotly tipped to become the Director of National Intelligence or the Secretary of Homeland Security. President Trump also approached her for the role of director of the FBI. Instead, however, Townsend took a seemingly incongruous career detour to become an executive at a video games company.
In addition to this role, Townsend is a director of the NATO offshoot, the Atlantic Council, a director at the Council on Foreign Relations, and a trustee of the hawkish think tank, the Center for Strategic and International Studies, a group MintPress News has previously covered in detail.
Funded by weapons companies, NATO and the U.S. government, the Atlantic Council serves as the military alliance’s brain trust, devising strategies on how best to manage the world. Also on its board of directors are high statespersons like Henry Kissinger and Conzoleezza Rice, virtually every retired U.S. general of note, and no fewer than seven former directors of the CIA. As such, the Atlantic Council represents the collective opinion of the national security state.
Two more key Call of Duty staff also work for the Atlantic Council. Chance Glasco, a co-founder of Infinity Ward developers who oversaw the game franchise’s rapid rise, is the council’s nonresident senior fellow, advising top generals and political leaders on the latest developments in tech.
Game designer and producer Dave Anthony, crucial to Call of Duty’s success, is also an Atlantic Council employee, joining the group in 2014. There, he advises them on what the future of warfare will look like, and devises strategies for NATO to fight in upcoming conflicts.
Anthony has made no secret that he collaborated with the U.S. national security state while making the Call of Duty franchise. “My greatest honor was to consult with Lieut. Col. Oliver North on the story of Black Ops 2,” he stated publicly, adding, There are so many small details we could never have known about if it wasn’t for his involvement.”
Oliver North is a high government official gained worldwide infamy after being convicted for his role in the Iran-Contra Affair, whereby his team secretly sold weapons to the government of Iran, using the money to arm and train fascist death squads in Central America – groups who attempted to overthrow the government of Nicaragua and carried out waves of massacres and ethnic cleansing in the process.
Another eyebrow-raising hire is Activision Blizzard’s chief administration officer, Brian Bulatao. A former Army captain and consultant for McKinsey & Company, until 2018, he was chief operating officer for the CIA, placing him third in command of the agency. When CIA Director Mike Pompeo moved over to the State Department, becoming Trump’s Secretary of State, Bulatao went with him, and was appointed Under Secretary of State for Management.
There, by some accounts, he served as Pompeo’s personal “attack dog,” with former colleagues describing him as a “bully” who brought a “cloud of intimidation” over the workplace, repeatedly pressing them to ignore potential illegalities happening at the department. Thus, it is unclear if Bulatao is the man to improve Activision Blizzard’s notoriously “toxic” workplace environment that caused dozens of employees to walk out en masse last summer.
After the Trump administration’s electoral defeat, Bulatao went straight from the State Department into the highest echelons of Activision Blizzard, despite no experience in the entertainment industry.
The third senior Republican official Activision Blizzard has recruited to its upper ranks is Grant Dixton. Between 2003 and 2006, Dixton served as associate counsel to President Bush, advising him on many of his administration’s most controversial legal activities (such as torture and the rapid expansion of the surveillance state). A lawyer by trade, he later went on to work for weapons manufacturer Boeing, rising to become its senior vice president, general counsel and corporate secretary. In June 2021, he left Boeing to join Activision Blizzard as its chief legal officer.
Other Activision Blizzard executives with backgrounds in national security include senior vice president and chief information security officer Brett Wahlin, who was a U.S. Army counterintelligence agent, and chief of staff, Angela Alvarez, who, until 2016, was an Army chemical operations specialist.
That the same government that was infiltrating games 10-15 years ago now has so many former officials controlling the very game companies raises serious questions around privacy and state control over media, and mirrors the national security state penetration of social media that has occurred over the same timeframe.
These deep connections to the U.S. national security state can perhaps help partly explain why, for years, many have complained about the blatant pro-U.S. propaganda apparent throughout the games.
The latest installment, Call of Duty: Modern Warfare II, is no exception. In the game’s first mission, players must carry out a drone strike against a character named
The latest installment, Call of Duty: Modern Warfare II, is no exception. In the game’s first mission, players must carry out a drone strike against a character named General Ghorbrani. The mission is obviously a recreation of the Trump administration’s illegal 2020 drone strike against Iranian General Qassem Soleimani – the in game general even bears a striking resemblance to Soleimani.
Call of Duty: Modern Warfare II ludicrously presents the general as under Russia’s thumb and claims that Ghorbrani is “supplying terrorists” with aid. In reality, Soleimani was the key force in defeating ISIS terror across the Middle East – actions for which even Western media declared him a “hero”. U.S.-run polls found that Soleimani was perhaps the most popular leader in the Middle East, with over 80% of Iranians holding a positive opinion of him.
Straight after the assassination, Pompeo’s State Department floated the falsehood that the reason they killed Soleimani was that he was on the verge of carrying out a terror attack against Americans. In reality, Soleimani was in Baghdad, Iraq, for peace talks with Saudi Arabia.
These negotiations could have led to peace between the two nations, something that the U.S. government is dead against. Then-Iraqi Prime Minister Adil Abdul-Mahdi revealed that he had personally asked President Trump for permission to invite Soleimani. Trump agreed, then used the opportunity to carry out the killing.
Therefore,, just as Activision Blizzard is recruiting top State Department officials to its upper ranks, its games are celebrating the same State Department’s most controversial assassinations.
This is far from the first time Call of Duty has instructed impressionable young gamers to kill foreign leaders, however. In Call of Duty Black Ops (2010), players must complete a mission to murder Cuban leader Fidel Castro. If they manage to shoot him in the head, they are rewarded with an extra gory slow motion scene and obtain a bronze “Death to Dictators” trophy. Thus, players are forced to carry out digitally what Washington failed to do on over 600 occasions.
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https://scheerpost.com/2022/11/19/call-of-duty-is-a-government-psyop-these-documents-prove-it/
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war is over....
War is over
If you want it
War is over
If you want the health of your people more than global domination,
War is over
If you want everyone’s prosperity
more than you want to be richer than others,
War is over
If you want peace more than the illusion of security,
War is over
War is over
If you want to move forward more than you want your team to triumph,
War is over
If you want to get the things you want more than you want the glory,
War is over
If you want things to be right more than you want the story of being wronged,
War is over
War is over
If you want happiness more than you want to win,
War is over
If you want connection more than you want ambitious achievements,
War is over
If you want this moment more than you want your future fantasies (that will always fail to satisfy even if they do come true),
War is over
War is over
If you want to relax and repair more than you want to defend the story of yourself,
War is over
If you want to seek understanding more than you want to win the argument,
War is over
If you want to love more than you want to shield yourself from future grief,
War is over
War is over
If you want your sanity more than your reputation,
War is over
If you want to be loved more than you want to be alone,
War is over
If you want what’s in the highest interest
more than you want what’s in your self-interest
War is over
If you want to remove the blocks to health more than you want anything else,
War is over
If you want it
Now
THANKS TO CAITLIN JOHNSTONE
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